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Alexander Diehl
Jan 21, 2023
In Suggestions
Hi Karlay, this is for the far future maybe. Think we would all love to have Meshmolder on the go. I know there is nomad out there, but well, a lot of features are missing even there. The UI of meshmoldler is unique, too. What hard work would it take to turn Meshmolder onto mobile devices just technically? As far as i know you are working with C++. With Visual Studio we have such compilers. How much work would that be? Would it be way too much even for the future?
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Alexander Diehl
Jul 12, 2022
In Suggestions
Hi Karlay, was inactive again but i had my reasons. If u want to know that write an email to me, sorry for that. Now to my suggestion. The polygon reduction brush that is only avaiable in sculptris is a really nice brush, especially if we want to reduce triangles and keep a clean retopology simple. Would be really nice to have that in meshmolder, as sculptris often don't wants to import objects with triangles because of a bug. I tried to generate only triangles for many objects in blender with the modifier, but even then it happens, that's why its a bug. I don't know if u know the brush, just write if u want to know more then :) Notice: It's just a suggestion, so you don't need to list that in your todo-list.
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Alexander Diehl

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