Hi Karlay, was inactive again but i had my reasons. If u want to know that write an email to me, sorry for that. Now to my suggestion. The polygon reduction brush that is only avaiable in sculptris is a really nice brush, especially if we want to reduce triangles and keep a clean retopology simple. Would be really nice to have that in meshmolder, as sculptris often don't wants to import objects with triangles because of a bug. I tried to generate only triangles for many objects in blender with the modifier, but even then it happens, that's why its a bug. I don't know if u know the brush, just write if u want to know more then :) Notice: It's just a suggestion, so you don't need to list that in your todo-list.