Cool and important thing to have full access in pbr creation. I have another question about that. Will we have metal, bumps and/or other brushes for create that stuff? In Sculptris i had for example a bumps-brush for bump mapping. In blender its a bit complicated (not meant in theory) and i would really love to just paint the things easily.
For the steam thing, i thought you can get more famous and earn money instead of loose ^^
I would be interested in beta testing, thanks for asking. Is it helpful when im in and will post fatal errors if they exist?
In additon, i post my specs here for the Meshmolder Device:
Hello Alexander, bumps-brush would be an idea for later on, at this first moment there is still a lot to do, it will be an intuitive and limited renderer. I would love for you to test my render and report any issues as a Beta tester, including ideas regarding functions. Rodrigo should also test MeshRender, but your machine should work better, despite the renderer using the CPU, his machine doesn't have a dedicated graphics card.
My graphics card is really strange. Monster Hunter Rise is working very well. But if i open something like RPG in a Box or an Project in Unity and i hit play, its like my card is very loud. RPG in a Box is not so hard, but my RTX is a shame there ^^
I can do some rounds of rendering if u need. I will record the timestamp then too. Think i'll do a donation if the current version of meshmolder pro 2022 will work here. Will do that testing under Win11 in a few minutes.
Will we have the full control of our created pbr textures for saving? That will be a nice big step when the MeshRender update will come out, Karlay ;)
Btw, did u plan to release mshmolder on steam or somewhere else?
não consigo instalar a versão free para tentar entender o programa
Doido para ver essa maravilha a pleno vapor, em ação, os trabalhos vão ficar lindos, mal posso esperar...