Hi Karlay,
this is for the far future maybe. Think we would all love to have Meshmolder on the go. I know there is nomad out there, but well, a lot of features are missing even there. The UI of meshmoldler is unique, too.
What hard work would it take to turn Meshmolder onto mobile devices just technically? As far as i know you are working with C++. With Visual Studio we have such compilers. How much work would that be? Would it be way too much even for the future?
hello Alexander, the idea is good, but technically speaking it would be quite complicated. I believe that Nomad should dominate this platform, being an excellent alternative. I studied the Android system a bit to implement a Meshmolder alternative, but the limited memory gets in the way. Even Zbrush didn't venture into such an alternative. There are many limitations. For Mac I'm already preparing a Meshmolder, but it depends a lot on time. I want to implement polygonal modeling in Meshmolder, Blender style, but easier and more intuitive. I already had old software similar to 3DS Max, but everything is a matter of time. In addition to being a programmer, I work in the financial area of a bank.