

Suggestions
[Suggestion] Mobile Support Lite?
Hi Karlay,
this is for the far future maybe. Think we would all love to have Meshmolder on the go. I know there is nomad out there, but well, a lot of features are missing even there. The UI of meshmoldler is unique, too.
What hard work would it take to turn Meshmolder onto mobile devices just technically? As far as i know you are working with C++. With Visual Studio we have such compilers. How much work would that be? Would it be way too much even for the future?
Polygon Reduction Brush?
Hi Karlay, was inactive again but i had my reasons. If u want to know that write an email to me, sorry for that.
Now to my suggestion. The polygon reduction brush that is only avaiable in sculptris is a really nice brush, especially if we want to reduce triangles and keep a clean retopology simple. Would be really nice to have that in meshmolder, as sculptris often don't wants to import objects with triangles because of a bug. I tried to generate only triangles for many objects in blender with the modifier, but even then it happens, that's why its a bug. I don't know if u know the brush, just write if u want to know more then :)
Notice: It's just a suggestion, so you don't need to list that in your todo-list.
Great, good luck in project return and this tool, Polygon Reduction, i don't give up, but i need more time for implementation.
Tryout Looking forward to reviewing this software!
Feel free my friend, I want to see new works here and in our facebook group:
https://www.facebook.com/groups/1732315896977068
hello Alexander, the idea is good, but technically speaking it would be quite complicated. I believe that Nomad should dominate this platform, being an excellent alternative. I studied the Android system a bit to implement a Meshmolder alternative, but the limited memory gets in the way. Even Zbrush didn't venture into such an alternative. There are many limitations. For Mac I'm already preparing a Meshmolder, but it depends a lot on time. I want to implement polygonal modeling in Meshmolder, Blender style, but easier and more intuitive. I already had old software similar to 3DS Max, but everything is a matter of time. In addition to being a programmer, I work in the financial area of a bank.