Export OBJ decimates mesh ?
Hello there,
I have to sculpt a terrain with cliffs and overhangs all around. I've loaded a first mesh from SketchUp and worked on it to create especially the overhangs.. I had to remesh the whole thing to get a better resolution and ended up with a 100k triangles mesh.
When I exported it as an OBJ file, it the result is a 40k triangle mesh🙄
Did I miss some export setting or is this normal ?

Exported MeshMolder mesh

Imported SketchUp mesh
42 Views
Thanks Karlay, but QuadFaceTools doesn't work on my side for some reason. I've tried the UniversalImporter by Samuel Tallet and that's the culprit. So I reloaded an old plugin by TIG: obj_importer. This one runs like a charm with no triangles loss.
Thanks again for your time